

open-world), so it made sense to split them up in an effort to better serve both audiences. She explained that it became clear to Daybreak from their own observations and player feedback that people were largely playing the game in two distinct ways (Battle Royale vs. Separating the games in this way was something that the H1Z1 community asked for, Daybreak chief publishing officer Laura Naviaux told GameSpot in an interview. If you currently own or buy H1Z1 on or before February 16, you'll get both games when they separate a day later. King of the Kill and Just Survive will sell for $20 each when they launch on PC through Steam Early Access. The regular H1Z1 game-which has sold 2.5 million copies in its unfinished state, Daybreak said-is changing names and will be known as H1Z1: Just Survive. King of the Kill is described as a "large-scale, high-intensity" shooter that includes a number of games, including Battle Royale, which was created by a player who goes by the name PlayerUnknown. We'll likely see additional changes prompted by player feedback as time wears on.įor more videos, including gameplay and interviews, visit the Shacknews and YouTube channels.On PC, H1Z1 is becoming two independent games: H1Z1: King of the Kill and H1Z1: Just Survive. The introduction of the new item, the EMP grenade, acted as a response to players without vehicles, and since then Daybreak Games has been monitoring feedback to the item. "We're always listening, and we're always paying attention to the community," Yee stressed. You use the D-pad to use medical kits and bandages, and to select weapons we went with a radial wheel."įan feedback is obviously important to the community, just as much as ensuring players new and old have aspects of the game that feel comfortable to them with the console version.

There's no inventory management to speak of. We got rid of crafting, and in addition we got rid of the inventory pane. "Let's drill this down to the basic elements of what makes a battle royale," he said of plans to simplify the game for new audiences. Daybreak wanted to make the appropriate changes to the game rather than creating a simple port for H1Z1 when it came to the console adaptation, as he discussed with us at the E3 2018 booth. It's likely all in part to the care taken to put the port together. We're the number one download for the month of May for the free-to-play section."

At the first 24 hours, we were at a million players. "The reception has been humbling and absolutely stupendous for us. Unsurprisingly, it's been doing quite well since its release, as Yee discussed during his time at the booth. Terrence Yee, Producer at Daybreak Games on H1Z1, was around to chat with Shacknews during E3 2018 about the game's recent move to console.
